![]() ![]() Energy weapons are all-rounders, but usually cause a higher flux buildup to the firing ship. Kinetic weapons do more damage to shields but are deflected by armor, while High Explosive weapons are harmlessly absorbed by your shield, but will blow a hole in your ship. You also need to take incoming fire into consideration. All-out firepower? Lower shields so you can't get overloaded, and redline your reactors.Ĭombat in the game is highly positional: you need to keep your shields in the right direction. Want to focus 100% on flanking your enemy? Hold fire and lower shields, at 0 Flux your engines are way stronger. 'Diverting power to shields' is accomplished by holding fire. It dissipates on its own, but you can also choose to vent it all out as superheated plasma, a process that leaves your ship temporarily exposed to enemy fire.īasically, Flux makes all the standard space combat poo poo emergent, and ties offense and defense together to force you to make tons of small, meaningful decisions. #Starsector game window too small generator#Too much Flux, and your shield generator overloads. Flux also builds up if you fire weapons or use certain ship systems (per-ship "abilities"). When your shield absorbs damage, your ship will build Flux, a negative resource akin to Mechwarrior's Heat. Most ships have access to an energy shield: raise it and it'll face in the direction of your mouse if it's an omnishield, or cover a fixed arc of your ship if it's a frontal shield. Starsector has a lot of cool mechanics that set it apart from similar games. There are lots of weapon types, lots of ships, and lots of different but equally valid ways to get stuff done in the game. The combat has an amazing feeling, and is instantly familiar if you've ever played SPAZ, Escape Velocity, etc: you have a top-down view of a spaceship, and you click the mouse to shoot, press the W button to go forward, shift+A/D to strafe and turn to mouse, and so on. At which point you graciously take what's left of their fleet. You shoot the other spaceships, sort through the scraps, and then chase the stragglers around the system until they're so starved for supplies, they've started eating each other. It's accessible, yet deep - and not at all like brain-melting space sims like X3 or the Evochron series.įlying your chosen flagship is a simple matter of WASD and mouse, and you give your fleet members general orders that they carry out themselves, as opposed to RTS-style micromanagement. It blends features of Star Control II, Mechwarrior, Escape Velocity, Mount & Blade and others to create (in my opinion) the ultimate 2D space game experience, with the combat being the main draw for most players thus far. The game has action, strategy, tactical and RPG elements, and features procgen, modelled economy, planetary colonization and blah blah. Starsector (formerly, Starfarer) is a single-player game where you roam a rapidly destabilizing Sector of the galaxy as an independent captain, trying to survive in a dystopic future. STARSECTOR 0.95 (the 2021 update) is OUT!!! Since we do not even know where Old Earth is anymore, and cannot reach it – we use a new way of telling time, the sector cycle. It is pointless to cite large numbers that remind us how far we had come, and how far we have fallen. ![]() The Now is what the ancients would call “year 3126.” We do not call it that anymore. The crossed arcs of one's own gun turrets are the best comfort to be found in the cold reaches of space ![]()
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